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Soma Union
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Screenshot Survival 20XX

I don't know if there's much I can do about the font issue at this point since I built the whole UI around that font at that specific size. Could be one of those "I'm stuck with it now" sorts of things, unless I want to spend another two weeks remaking the entire UI to accommodate a different font. We'll see further down the road, I guess.

Screenshot Survival 20XX

Messing with the shop menu. The layout's not terribly different from the default, but there's some stuff moved around, resized, and I guess there's carrots with faces.

"On Let's Plays" - Dev expresses plight over how LP's have impacted his game's sales

It seems to be pretty situational from game to game. Getting covered by a big-name LPer will certainly get you a boost. But just how much of a "conversion rate" you get of people watching the LP to downloading/buying the game is a pretty big grey area.

LPs and Streams themselves are also a pretty big grey area, since they are technically derivative works. That is, a work based off of another person's work. Which I can understand why people would take issue with someone monetizing them. And oftentimes, the ability to do so is non-consensual.

I've personally never had a problem with people covering my games. I love the exposure, and it means there could be better opportunities for my future projects as well.

[RMVX ACE] Luck's purpose as a parameter.

Heck, early DQ games didn't even have elements. All offensive magic spells were handled as straight-up magic damage, and enemies had a percentage chance to dodge any spell classified as magic damage. So you'd either hit something for the exact damage range, or not hit them at all. Meaning that a monster with 20% chance to dodge magic attacks is no more vulnerable to Fireball than it is to Explodet.

I think it was starting with DQ3 that elements were added. But in DQ1 and 2, every spell such as Fireball, Infernos, and Explodet were treated simply as magic damage.

“Introducing New Oreo Thins,” the cookie that nobody wanted

This is like going to Chipotle with the intention of counting calories.

You just don't.

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Prison.png

Or perhaps a tire-themed monster was doing wheelies before he broke out.

Anime for someone who doesn't really 'like' anime.

Keeping up with anime got harder as I got older and anime became less appealing. I've largely stopped watching it years ago, but every now and then I'll get into something that doesn't follow the usual tropes. I would recommend The Tatami Galaxy and One Punch Man if you're looking for something that breaks the usual formula.

Also any Gundam series before Gundam SEED is worth a look.

[RMVX ACE] Luck's purpose as a parameter.

The only thing I ever seem to use it for is to remove the "but it had no effect!" message from enemy skills that have no effect. I'll attach "Grow LUK +1" to those skills.

So instead of "Slime is putzing around. But it had no effect." it'll just say "Slime is putzing around."

[RMVX ACE] Luck's purpose as a parameter.

(RMN hiccuped. Double-post)